From a diving interest to a game world
Lobster Run grew from Nick Polyushkin’s love of diving and life beneath the surface. The game brings that interest into an underwater setting, with reef exploration and lobster spotting at the center of its idea.
Where Planet Blocks asks you to read a circular puzzle, Lobster Run invites you to look closely at an environment. The reef is part of the experience: a place to explore, observe, and become familiar with as you play.
Start by getting your bearings
When you open the game, use its on-screen instructions to learn the current movement and interaction controls. Before rushing toward an objective, spend a little time looking around. Notice the shapes of the reef and how your view changes as you move.
Try giving yourself one small goal for a session, such as becoming more comfortable with movement or spotting a detail you had not noticed before. That keeps a new environment manageable while leaving room for discovery.
Two different kinds of attention
The studio’s two games offer different starting points. Planet Blocks focuses on arranging pieces into rings. Lobster Run takes its inspiration from exploring underwater surroundings. Choosing between them can be as simple as deciding whether you want a puzzle or a place to explore.
The link below opens Lobster Run at lobsterun.com. This is a game introduction, and the in-game instructions are the reference for the current playable experience. The underwater setting represents a game world rather than real-world diving instruction.